CRR:ZR Patch 1
CRR:ZR » Devlog






Hello everyone,
today we released a small patch with improvements, fixes, and balancing.
Updates
- Improved the scaling/stretching of the viewport on unsupported display resolutions (anything other than 1920x1080)
- Overhauled the accessibility settings in the title screen settings, which includes:
- Blood is now properly removed, even from textures
- Camera shake is filtered correctly
- Sudden noises/effects now apply for everything
- Auto exposure now properly handles leftover exposure and volumetric fog lighting
Balancing
- The base money you earn has been increased for:
- Zombie kills ($20 → $40)
- Rampage killing sprees ($125 → $225)
- Godlike killing sprees ($350 → $550)
- Parry success ($5 → $15)
- Wave end ($21 → $50)
Fixes
- Fixed a bug where players could get stuck on staircases (especially those in the barn)
- Fixed a bug where the game would stutter when a ground buff spawned for the first time
- Fixed a bug where enemies would get hit twice by one bullet
Note: There might still be some instances we missed, so this is not a guarantee.
Thank you for reading!
If you’ve found any other issues, have ideas or improvements to share, or just anything else, feel free to contact us at:
Email: interactivecookentertainment@gmail.com
Join Us: https://cook-app-scd6p.ondigitalocean.app/index.html#join
Files
https://drive.google.com/file/d/15OqWGUS3XtcAb_D7AE2UE_cytoEdUyat/view?usp=sharing
External
18 days ago
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CRR:ZR
A wave based post-apocalyptic zombie horror first-person shooter
Status | Prototype |
Author | Interactive Cook Entertainment |
Genre | Shooter, Action |
Tags | FPS, Horror, Post-apocalyptic, Singleplayer, Zombies |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
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